- MATRIX PATH OF NEO PC JOYSTICK HOW TO
- MATRIX PATH OF NEO PC JOYSTICK MOVIE
- MATRIX PATH OF NEO PC JOYSTICK SERIES
You'll just suddenly see the green characters stream off the top of the screen while walking around. Random loading screen appearances in the middle of walking down halls, having characters talk to you, whatever. Some weirdness going on with both of those things, though.
MATRIX PATH OF NEO PC JOYSTICK SERIES
Then again, there's also the inability to hit a 4 foot tall box with a series of punches and kicks 's magic? An inch too short for collision detection? I dunno. While it wasn't important, it was just ugly to have happen. I'd bump a low table or a sword rack and *boom* it'd explode into splinters. This happened to me several times in the tunnel area and the dojo area of training. Apparently The One has earned the ability to cause things to spontaneously explode just by running up to them and contacting them. Like tables, boxes, lanterns, weapon racks, etc. Come ON, this is a frigging XBox, not a Vic-20! And what was with Morpheus' hands in the red pill/blue pill scene? Looks like they were made by a 5 year old with silly putty. The scene of Neo and Trinity posing after fighting the old sword master near the river is one where I could see polygons in their necks twisted and looking like straps of beef jerky while they had their heads turned to the camera. There are times when the warping/bending of textured polygons on character models is just fucking ugly. Oh, the camera can be really flippy, but I can work around it after experiencing many wonky-camera games. Sometimes the "target lock" sticks to where a body fades out, so you have to holster/unholster your weapon to be able to do anything but strafe, aiming at some random point on the ground.Īnd apparently a semi-automatic pistol can only fire two or three rounds before it stalls from heat overload or something, because I can never seem to get more than a couple of rounds off before it dies and I end up pulling the trigger repeatedly waiting for something to happen while I get riddled with bullets. Shoot a guy with a pistol from 5 feet four or five times, and maybe he'll die. The guns are spastically inaccurate (with or without Focus-mode "improvements"). Sometimes (not all the time, or even most of the time, but sometimes) the graphics are really decent.
MATRIX PATH OF NEO PC JOYSTICK MOVIE
Comes in handy and gives you a pretty good grasp before you ever get to the actual movie part of the game.
MATRIX PATH OF NEO PC JOYSTICK HOW TO
There's a lot of "training time" to figure out how to do all the different things with hand to hand, melee weapon, and gun combat. While this might seem to be a bad thing, it actually comes out pretty good and gives some nice angles on ye olde kung fu moves that makes them come out pretty cinematically. Random camera pans, swoops, and slo-mo during fighting sequences. And every once in a while you link a couple of combos that will make you go "whoa". The default button assignments aren't great, but they work, and the system links fairly well. The game play for martial arts combat is fairly decent, once you're past the initial button mashing phase.
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I'm still in the "training program", so I'm not into the actual storyline itself yet, but these are my XBox version notes, so far: